ALASTAIR BROWN
Professional Narrative Designer
Freelance Narrative Content Consultant - August 2025 - Current
C.V
Lead Narrative Designer with over twelve years of experience across multiple areas of game development including Mission, Quest, Content and Level Design as well as game writing across multiple titles, genres at award winning studios.
I have a proven track record of managing complex multi-discipline pipelines and teams through clear and concise communication, as well as mentoring talent through multiple academic outreach programmes. I aim to go above and beyond to deliver the most engaging experiences for players of all backgrounds.
Professional Experience
Currently working as a freelance Narrative Consultant for hire, applying the skills gathered across my career to any project I am hired on, in addition to public speaking engagements through UKIE and other educational events.
Narrative Design problem? Story stumbling? Dialogue dragging? Contact me for freelance support!
Narrative Content Design Lead on planned micro DLC packs for Stellaris in partnership with Paradox Interactive. The role transitioned into being a lead on the Shadows of the Shroud DLC Campaign.
Led a team of content designers to create rapid ideation driven ‘micro’ DLC and long form campaign content for Shadows of the Shroud.
Wrote narrative content for multiple branching events and campaign paths, including new paragon content and psionic shroud patrons.
Worked alongside design teams to ensure fair balanced content implementation for the end user.
Liaised with Paradox Interactive creative leads to maintain the tone and vision of the Stellaris universe.
Streamlined technical documentation systems in place at Abrakam to ensure more efficient documentation and Jira tracking.
Ran twice weekly collaborative writing workshops with both internal Abrakam staff and bi-weekly workshops with Paradox interactive staff to review and feedback content before delivery.
Personal Statement
Abrakam Entertainment: FTC March 2024 - August 2025
Remote Lead Narrative Content Designer - Stellaris DLC Season 09.
Cloud Imperium Games: April 2023 – March 2024.
Lead Narrative Designer – Squadron 42.
Working with the Dialogue Team as a Lead Narrative Designer on Squadron 42, the single player first person shooter companion piece for Star Citizen.
Led, supported and trained members of the dialogue team to implement narrative content across the title.
Worked directly with other department leads and stakeholders to remove pre-existing pipeline blockers, assisting in the creation of new support tools that streamlined the dialogue pipeline.
Championed the creation and maintenance of a centralised dialogue database, creating the necessary supporting documentation to enable easier narrative asset implementation across dependent departments.
Concluded my time at Rebellion as Cross Project Senior Designer for Narrative & Dialogue, leading the development and evolution of narrative systems, tools and pipelines across multiple projects.
Progressing from Junior Level Designer on Strange Brigade to a Cross Project Senior Design Leadership role. Contributing to titles such as Sniper Elite 5, Atomfall, Sniper Elite: Resistance, the upcoming Alien Deathstorm and several unannounced projects.
Led the Narrative Design discipline, providing direction, mentorship and feedback to Jr Narrative and Quest Design staff while coordinating narrative requirements across multiple departments and projects.
Collaborated closely with Design, Level Design, Systems Design, UI, Audio and Engineering teams to create cohesive narrative experiences integrated throughout multiple titles.
Owned the research, design and implementation of new dialogue tools and workflows for Rebellion's proprietary Asura engine, collaborating with engine teams and stakeholders to improve pipeline efficiency and team onboarding.
Established and maintained narrative and design documentation standards across multiple titles, creating comprehensive resources for internal teams, external partners and dependent departments.
Designed, documented and implemented narrative content, dialogue, quests and objectives using proprietary development tools.
Principal Writer on Sniper Elite 5 and Strange Brigade, creating Narrative Scripts, Player and NPC dialogue, Mission Dialogue, Collectible text, Level descriptions and Mission objective text as well as supporting copy as needed for marketing materials.
Led narrative collaboration with external development partners, onboarding co-dev studios including Wushu and Flix onto dialogue tools, workflows and production pipelines to support DLC development for Sniper Elite 5 and Sniper Elite: Resistance.
Conducted regular playtesting and content reviews, identifying issues, validating implementation quality and ensuring narrative content remained aligned with project goals.
Rebellion Developments: Various Positions - June 2014 to April 2023
Senior Cross Project Narrative & Dialogue Designer - 2022 to 2023
Level Designer - 2016 to 2022
QA Analyst - 2014 to 2016.
Educational Outreach and Mentoring
Abertay Universities Dare Academy: Hot Housing Mentor and Head Judge - 2019 onwards
Staffordshire University: Narrative Design Mentor - 2024 Onwards.
Limit Break: Narrative Design Mentor - 2024 Onwards.
Snappy Gurus: Narrative Design Mentoring and Course Co-ordinator - 2026